Wing-Over

CL-WingOver

Starting at Low Normal Level Flight, the model should make a near-vertical climb, pass nearly over the pilot’s head, dive and then resume Low Normal Flight Level. The radius in the pull-up and the pull-out should be of equal size. The line of flight during the wing-over should bisect the ground circle. Low powered aircraft types would be expected to execute a shallow dive at full throttle in order to pick up speed before commencing the maneuver. One wing-over is required.

Faults

  1. Beginning and ending of maneuver were not called out.
  2. Not commenced from Low Normal Flight Level.
  3. Not sufficiently steep climb (less than 60 degrees will score zero).
  4. Not sufficiently vertical dive (less than 60 degrees will score zero).
  5. Not equal shape in the pull-up and the pull-out.
  6. The maneuver was not finished at Low Normal Flight Level.

Touch and Go

CL-TouchAndGo

The purpose of touch-and-go landings with full-scale aircraft is to teach pilots how to land and take off. The landing is not complete until the model is rolling on all wheels and tail skid (if applicable) and is under complete ground control by the pilot (steerable tail wheel, tail skid or nose wheel operating). The landing must roll with appropriate wheels and skid in ground contact for a distance of one eighth (1/8) to one quarter (1/4) of the circle. The model should land normally and take off again without coming to a stop. Precision and smoothness of landing and takeoff will be judged.
From above High Normal Flight Level, the model smoothly descends while throttling back and extending the flaps (when applicable). Landing gear extension should be initiated just before landing (when applicable). A tail wheel or skid-type airplane should have the tail wheel or skid on the ground prior to takeoff. A nose wheel-type aircraft should have the nose wheel on the ground prior to takeoff. Immediately after takeoff the landing gear retraction should be initiated (when applicable). As speed increases the flaps are retracted to takeoff position and then fully (when applicable). The model will finish at above Normal Flight Level. Flaps and/or landing gear extension or retraction are not required for profile or fun scale models or models of aircraft with fixed landing gear.

Faults

  1. Beginning and ending of maneuver were not called out.
  2. Descent not commenced from above High Normal Flight Level.
  3. Throttle, gear and flaps not operated smoothly during the descent.
  4. Model bounces on touch down and the continuing roll on the ground.
  5. Nose wheel or tail skid did not make normal rolling/sliding contact with ground.
  6. The roll on the ground is less than five lengths of the model.
  7. Throttle, gear and flaps not operated smoothly during the ascent.
  8. Not a normal take-off and climb-out through High Normal Flight Level.

Torpedo Drop

CL-TorpedoDrop

For maximum points, a torpedo drop should be performed as a part of a torpedo run at low altitude. Actual altitude of the model at release would depend on its scale and type, but it should be low enough to enable the torpedo to strike the ground in a relatively flat attitude. Release should be performed with the model in a level attitude and followed by a rapid climb.

Faults

  1. Beginning and ending of scale operation were not called out.
  2. Release is not preceded by a straight run.
  3. Torpedo not released in front of judges.
  4. Model is too high at release.
  5. Torpedo does not hit flat.
  6. There is no rapid climb out.

Taxi

CL-Taxi

The taxi demonstration shall be executed only after the mandatory Landing is complete. The model must land with the engine(s)/motor(s) running, come to a complete stop without being held by a helper, and must taxi for a minimum of one (1) lap at a realistic speed and in a realistic manner. The model must then come to a complete stop, preferably at the same point as the commencement of the operation, without intervention by a helper. Models of multi-engine motor aircraft may shut down one or more engine(s) /motor(s) during taxi if that was normal for the modeled aircraft.

Faults

  1. Beginning and ending of maneuver were not called out.
  2. Taxi not completing the full circle.
  3. Not a realistic taxi of the aircraft.
  4. Not all engines/motors operating, except for multi-engine motor model which may shut down one (1) or more engine(s)/motor(s) as part of a realistic taxi of the aircraft.

TakeOff

CL-TakeOff

The model must stand still on the ground with engine(s)/motor(s) running and without being held by a helper or stooge, except for ½ A Scale. The flaps are positioned at the takeoff angle (when applicable). As the throttle or motor speed is advanced, the model should roll smoothly at an increasing realistic speed along the ground, then rise smoothly into the air, followed by a gradual climb to and smooth leveling off above High Normal Flight Level. Landing gear is retracted upon lift off (when applicable). As the model reaches Normal Flight Level, the flaps are retracted (when applicable). The type and length of takeoff run and the angle of climb should correspond to the modeled aircraft. Distances for takeoff are suggested and may differ based on local site conditions and scale of the model.

Faults

  1. Beginning and ending of maneuver were not called out.
  2. The unassisted model does not remain stationary at the start of the maneuver.
  3. Takeoff acceleration and roll not smooth.
  4. Tail wheel or nose wheel not lifting off correctly.
  5. Climb erratic.
  6. Climb not consistent with aircraft.
  7. Level off not smooth.
  8. Level off not above High Normal Flight Level.